Dragon Quest XI: Tradition, Mythology, and JRPG Worldbuilding

Herein lies the game’s philosophical resolve: to use the morally focused, mythical presentation of its world and the immovably righteous, impersonal depiction of its Hero to cultivate the moral character of its player. As an interactive myth steeped in the simple metaphorical conflict between the light and darkness that underlies humanity, Dragon Quest XI’s worldbuilding has its players directly experience the interdependence of humankind and the world we inhabit.

Katamari Damacy: Playing Through an Object-Oriented Ontology of Universal Emptiness

Katamari Damacy is a tightly crafted proof of concept that continues to serve as an exemplar of how an unconventional but easily grasped gameplay hook, paired with a simple but thoughtful thematic premise, come together to form (at the risk of sounding cliché) an undeniably fresh gaming experience. There is nothing derivative about the game’s design. Katamari Damacy is content to use its limited resources and features to ride both its gameplay and themes to a concise and natural conclusion. By the end of the game, our progression through the katamari-rolling gameplay loop will have had us roll up every miscellaneous object, plant, animal, person, building, etc. we can reach in a holistic vision of indiscriminate cosmic unity.